Let’s move


 MIRRORS card games

This game of 64 cards is made up of 32 pairs of mirrored body positions.

1 case: Front/Back Postures; 1 case: Left/Right Profile Postures

On each card the child sees a position to copy.

Face-on cards are mirrored by the same position seen from the back.

Every left-side profile corresponds to a right-hand profile.

 This game is recommended by the French Federation of Psychomotor Therapists.


 Language development:

– name and point out parts of the body and the positions shown

– find the mirror positions

– Memory game

– guessing games

– Odd One Out game (French game of Mistigri)


Motor coordination:

– imitate a position by copying a card or by looking in a mirror

– find each position and its mirror and then copy them both (with or without using a mirror).

Perfectly complements the touch application and the computer game On Bouge !  Where maps can also become models to be reproduced.

The card game is a complement to the Let’s Move! computer game.

The cards can be used to illustrate positions that the child can then imitate.

And the “print the position” function in the computer game can be used to add to and enrich the card game.


Scientific advisor: Genevieve Labes,

Psychomotor therapist and Paris University lecturer


– the 2 cases ” Face/ Back ” and ” Profiles “: 50€ HT

– the ” to be printed ” version : 20€ HT

Informatic game CD-Rom

 source (2)


The body: Body language and movement. The Body Map game. Made in France by Chavirô.
Customer service. All rights reserved.
This software is designed for patients with multiple disabilities: single click operation, adjustable speed, several levels of complexity.
The game interface was co-designed with occupational therapist Anne Missotte and the movement analysis element with psychomotor therapist Genevieve Labes.
This game is recommended by the French Federation of Psychomotor Therapists.


Level 1: Character in the centre of the screen. 1 choice, 1 click

– Let’s move! Level 1
– Click on the features you like (faces, hairstyles etc) as they scroll across the screen.
– The character appears in the middle of the screen;
– You can print your character when you like. If you print it in black and white you can colour it in!
Level 2 : Characters scroll from side to side. 1 choice, 1 click
Level 3 : Choose features by clicking on them with the mouse. You can also rub them out if you like.

– Let’s move! Levels 2 and 3. Choose a feature to start creating a character by clicking on a hairstyle, a face or a torso (these scroll across the screen in Level 2).
– Chose a skin colour and a gender (boy or girl)
– Then choose the position of the head: facing towards you, away from you or in profile.
– Then the position of the arms.
– Then the position of the hands.
– And the hair colour. In Level 3 you can change a position whenever you like by going back to the beginning.
– Choose the position of the legs. In Level 3 you can rub them out and start again!
Level 4: Choose a feature with the mouse?, slide it into place on the body and make your character move.
– Let’s move! Level 4
– Slide the chosen feature into place on the body.
– You can move the features whichever way you like! And go back to the start when you want.
– You can pivot your character in any direction you like.
Possibilities for use:
This game is designed to help children explore the map of the body and understand what they see.
By seeing and then talking about the character’s body language and the way they move their limbs, the child can start to understand the messages that these postures convey.
The aim is to create a character using the following features: faces, hairstyles, bodies, arms, hands, legs, and feet. There are thousands of possible combinations.
The child can choose the character’s:
– gender (hairstyle and/or body)
– skin colour (for technical reasons we are limited to 2 choices: beige and brown).
– the position of the body: facing towards you, away from you, to the left or to the right.

This game can be used in numerous ways to explore the body:

– using words: naming, showing, describing the body and/or different positions,

– by imitation: the child can copy a body position mimed by the therapist or one that the therapist has prepared and printed in advance,

– by acting: the child can get the character to act out an activity such as a sport by moving and positioning its limbs,

– by mirroring: the child can copy the character’s body position in front of a mirror

. The “Print” function:

– means the child can take home a copy of what s/he has done during the therapy session, whether it is finished or not,

– helps the therapist prepare the session in advance by printing out the positions s/he wishes to work on with the patient.

This function was designed to save on ink: the blue screen background is not printed, even when the desired image is printed in colour!

v The “Move” function (level 4): once a piece has been positioned on the body, it can be rotated in any direction and joints can be bent. Watch out for the giggles because this sometimes gets very tangled!